Call of Duty : Modern Warfare 2 { 1.14 }

Discussion dans 'Call Of Duty' créé par Zallay, 3 Juillet 2014.

  1. Zallay

    Zallay Administrateur

    Inscrit:
    25 Juin 2014
    Messages:
    25 027
    J'aime reçus:
    110 014
    Points:
    13 043
    Salut les VIP c'est Billazzo

    Stats :
    Code:
    Level70 ==> 0x1ff9a94 : 0xff, 0xff, 0xff
    Prestige ==> 0x1ff9a9c
    Score ==> 0x1ff9aa4
    Kills ==> 0x1ff9aa8
    Deaths ==> 0x1ff9ab0
    Assists ==> 0x1ff9ab8
    headshots ==> 0x1ff9abc
    Wins ==> 0x1ff9adc
    Loses ==> 0x1ff9ae0
    Ties ==> 0x1ff9ae4
    Winstreak ==> 0x1ff9ae8
    KillStreak ==> 0x1ff9aac
    Time Played ==> 0x1ff9ac8, 0x1ff9acc

    Classes :
    Code:
    Classe 1 : 0x1ff9e6c
    Classe 2 : 0x1ff9eac
    Classe 3 : 0x1ff9eec
    Classe 4 : 0x1ff9f2c
    Classe 5 : 0x1ff9f6c
    Classe 6 : 0x1ff9fac
    Classe 7 : 0x1ff9fec
    Classe 8 : 0x1ffa02c
    Classe 9 : 0x1ffa06c
    Classe 10 : 0x1ffa0ac

    Unlock All :
    Unlock Titre/Emblem :
    Offsets : 0x1ffa0c7
    Bytes :
    Code:
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff,
    0xff, 0xff
    Offsets : 0x1ffac09
    Bytes : 0xff

    Offsets : 0x1ffacf3
    Bytes : 0x7a, 0x4d, 0x99, 3

    Unlock Accolades :

    Offsets : 0x1ff9297
    Bytes :
    Code:
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15, 15,
    15, 15, 15, 15, 15, 15, 15, 15, 15

    All Client :
    Name and Clan Tag In Game:
    Code:
    Name: 0x014e5490
    Clan Tag: 0x014e54cc
    God Mod:
    Code:
    Offset: 0x14E235A
    (0xFF, 0xFF - On , 0x00, 0x64 - Off)
    Ultimate Ammo:
    Code:
    (0x0F , 0xFF , 0xFF , 0xFF - Ultimate Ammo , 0x00 , 0x00 , 0x00 , 0x64 - 100 Bullets)
    Primary Ammo Bullets: 0x014e256c
    Primary Ammo Clip: 0x014e24ec
    Akimbo Primary Bullets: 0x014e2570
    Secondary Ammo Bullets: 0x014e2554
    Secondary Ammo Clip: 0x014e24dc
    Akimbo Secondary Weapon: 0x014e2558
    Granade Luncher Ammo Bullets: 0x014e2578
    Granade Luncher Ammo Clip: 0x014e24f4
    Lethal Ammo: 0x014e2560
    Tactical Ammo: 0x014e2578
    All Perks:
    Code:
    Offset: 0x014e262a
    Bytes:
    (0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF, 0xFF)
    Explosive Bullets:
    Code:
    Offset: 0x014e2628
    (0xFF, 0xEF - On , 0x00 , 0x08 - Off)
    Auto Kill:
    Code:
    Offset: 0x01319901
    (0x01 - On | 0x00 - Off) - 0x280 Index
    Night Vision:
    Code:
    0x14e265f - Press Right for night vision(0xFF ON / 0x00 OFF)
    0x14e2653 - Press UP for night vision(0xFF ON / 0x00 OFF)
    0x14e2657 - Press DOWN for night vision(0xFF ON / 0x00 OFF)
    0x14e265b - Press Left for night vision(0xFF ON / 0x02 OFF)
    Buttons Icones:
    Code:
    0x14E5503 - D-Pad Left Icone
    0x14E54FB - D-Pad Up Icone
    0x14E54FF - D-Pad Down Icone
    0x14E5507 - D-Pad Right Icone
    0x14ec2f3 - Lethal Icone
    0x14ec2f7 - Tactical Icone
    Bytes:
    Change the bytes and the icone will changed, 0x00 to back to default icone.
    UAV:
    Code:
    Give UAV: 0x14E54E6 (0x01 - On , 0x00 - Off)
    Counter UAV: 0x14E54EB (0x01 - On , 0x00 - Off)
    Show Me The Map:
    Code:
    (Baisacly its showing you the mini map on the screen, any value will work)
    Offset: 0x14E23B7 (0x00 - Off)
    Change Camo:
    Code:
    Primary Camo: 0x014e2468
    Secondary Camo: 0x014e245e
    Camo List :
    Desert - 0x01
    Arctic - 0x02
    Woodland - 0x03
    Digital - 0x04
    Urban - 0x05
    Blue Tiger - 0x07
    Red Tiger - 0x06
    Fall - 0x08
    Akimbo Weapon:
    Code:
    Akimbo Primary: 0x014e2467
    Akimbo Secondary: 0x014e245d
    (0x01 - On , 0x00 - Off)
    Give Lag:
    Code:
    Offset: 0x014e53af
    0x02 - Off , 0x00 - On
    Red Boxes:
    Code:
    Offset: 0x014e2213
    (0x00 - Off , 0x55 - On)
    Kill Client:
    Code:
    Offset: 0x014e2220
    0xC5 - Kill
    Teleport (X,Y,Z)/Origin:
    Code:
    Teleport/Location Offset: 0x014e221b
    Height: 0x014e2224
    0x46, 0xFF - Sky
    0x60, 0x5C - Space
    0xC7, 0x5F - Under Map
    Movement Flags:
    Code:
    Offset: 0x014e220d
    Auto Prone - 0x55
    Disable Jump - 0x04
    Disable Sprint - 0x02
    Default - 0x00
    Little Crosshair:
    Code:
    Offset: 0x014e24d3
    0x02 - On
    0x00 - Off
    Weapon Flags:
    Code:
    Offset: 0x014e24be
    Disable Weapons Switch - 0x08
    No Recoil - 0x04
    Disable Weapons - 0x00, 0x80
    Disable ADS- 0x00, 0x20
    Default - 0x00, 0x00
    mFlag:
    Code:
    Offset: 0x014E5623
    0x00 - normal
    0x01 - No Clip
    0x02 - UFO
    0x06 - freeze
    Speed x2(Player Speed):
    Code:
    Offset: 0x014e543c
    0x3F - Off , 0x40 - On
    Change Team:
    Code:
    Offset: 0x014e5453
    0x00 - FFA
    0x01 - OpFor/Spetznas
    0x02 - TF141/Rangers
    0x03 - Spectator
    Status In Game:
    Code:
    0x014e53a0 - Kills (Length 0x4)
    0x014e53a4 - Assists (Length 0x4)
    0x014e539c - Deaths (Length 0x4)
    0x014e5398 - Score (Length 0x4)
    0x014e54bb - Prestige (Length 0x1)
    0x014e54b7 - Level In Game (0x45 , 0xFF - Level 70) (Length 0x2)
    Visions:
    Code:
    Offset: 0x014e2213
    Bytes:
    0x09 - Thermal Vision
    0x60 - Small Volume
    0x00 - Off
    Spectator God Mod:
    Code:
    Offset: 0x014e2212
    (0x10 - Off , 0x08 - On)
    Skate Mod:
    Code:
    Offset: 0x014e220e
    (0x01 - On , 0x00 - Off)
    Kill and Scare:
    Code:
    Offset: 0x14E2224
    (0xFF, 0xFF)
    SV_SendServerCommand:
    Code:
    Offset - 0x0056dfa0
    Commands:
    'B' - map restart (faster?)
    'C' - set equipped offhand
    'L' - close in game menu
    'N' - set stat
    'Q' - set vision for player
    'R' - set night vision for player
    'S' - set missile cam for player
    'T' - set thermal for player
    'U' - set blur for player
    'd' - set vision (all players)
    'e' - game message (lower left)
    'f' - game message (seems to be the same as 'e')
    'g' - bold game message (middle)
    'h' - chat message
    'i' - team chat message
    'n' - map restart
    'o' - play sound
    'p' - stop music
    'q' - fade all sounds
    't' - open script menu
    'u' - close script menu
    
    Examples:
    c "^1Hello"
    w "^1GoodBye"
    v jump_height "999"
    Lobby Offsets:
    Force 18 Players:
    Code:
    Offset: 0x01ca30a1
    (0x38 - On , 0x32 - Off)
    Playlist:
    Code:
    Team Deathmatch - 0x01CA2F3C
    Mercenary Team Deathmatch - 0x01Ca597C
    Free-for-all - 0x01CA83BC
    Domination - 0x01CAADFC
    Ground War - 0x01CAD83C
    Demolition - 0x01CB027C
    Sabotage - 0x01CB2CAC
    Headquarters Pro - 0x01CB56FC
    Search and destroy - 0x01CB813C
    Barebones Pro - 0x01CBAB7C
    Team tactical - 0x01CBD5BC
    Hardcore ricochet: SD - 0x01CBFFFC
    hardcore team deathmatch - 0x01CC2A3C
    3rd person team tactical - 0x01CC546C
    team deahtmatch express - 0x01CC7EBC
    Objective Barebones Pro - 0x01CCA8FC
    hardcore ricochet: HQ Pro - 0x01CCD33C
    capture the flag - 0x01CCFD7C
    Hardcore mosh pit - 0x01CD27BC
    Addresses:
    Code:
    0x00186638 - Add_Ammo(gentity_s *ent, unsigned int weaponIndex, char weaponModel, int count, int fillClip)
    0x00013460 - AimTarget_GetTagPos(int localClientNum, centity_s *cent, unsigned int tagName, float *pos)
    0x000116B0 - AimAssist_RegisterDvars
    0x000329A8 - BG_FindWeaponIndexForName(const char *name)
    0x00032930 - BG_GetNumWeapons()
    0x00032898 - BG_GetWeaponDef(unsigned int weaponIndex)
    0x00032948 - BG_GetWeaponIndex(WeaponDef *weapDef)
    0x00032F90 - BG_GetWeaponIndexForName(const char *name, void (__cdecl *regWeap)(unsigned int))
    0x00020D70 - BG_GetPerkIndexForName(const char *perkName)
    0x001D9EC0 - Cbuf_AddText(int localClientNum, const char *text)
    0x001D9D70 - Cbuf_InsertText(int localClientNum, const char *text)
    0x00179590 - CheatsOk(gentity_s *ent)
    0x00033140 - CG_GetWeaponIndexForName(const char *name)
    0x0005EF68 - CG_BoldGameMessage(int localClientNum, const char *msg)
    0x0005EFB0 - CG_GameMessage(int localClientNum, const char *msg)
    0x0017B830 - ClientCommand(int clientNum)
    0x0016C558 - ClientUserinfoChanged(int clientNum)
    0x0016C450 - ClientCleanName(const char *in, char *out, int outSize)
    0x0016C148 - ClientDisconnect(int clientNum)
    0x00168070 - ClientInactivityTimer(gclient_s *client)
    0x001689D8 - ClientThink_real(gentity_s *ent, usercmd_s *ucmd)
    0x000AB210 - CL_CheckForResend(int localClientNum)
    0x000A8920 - CL_InitOnceForAllClients(void)
    0x000A0688 - CL_InitGamepadCommands(void)
    0x000A5598 - CL_InitKeyCommands(void)
    0x000A7020 - CL_KeyEvent(int localClientNum, int key, const int down, const unsigned int time)
    0x000A1218 - CL_InitInput(void)
    0x000A0E48 - CL_ShutdownInput(void)
    0x001D9B18 - Cmd_AddCommandInternal(const char *cmdName, void (__cdecl *function)(), cmd_function_s *allocedCmd)
    0x001D9A40 - Cmd_FindCommand(const char *cmdName)
    0x001D99B0 - Cmd_RemoveCommand(const char *cmdName)
    0x001E6AE8 - Com_DvarDump(int channel, const char *match)
    0x001E2AA0 - Com_Error(errorParm_t code, const char *fmt)
    0x001E5A20 - Com_GetServerDObj(int handle)
    0x001E3A60 - Com_PrintError(int channel, const char *fmt)
    0x001E3C40 - Com_Printf(int channel, const char *fmt)
    0x001E2FB0 - Com_PrintMessage(int channel, const char *msg, int error)
    0x001E5CE8 - Com_SafeServerDObjFree(int handle)
    0x001E6268 - Con_IsDvarCommand(const char *cmd)
    0x00179710 - ConcatArgs(int start)
    0x001BA5B0 - ConsoleCommand()
    0x002762C8 - Dvar_FindVar(const char *dvarName)
    0x002752A0 - Dvar_FindMalleableVar(const char *dvarName)
    0x00277068 - Dvar_GetFloat(const char *dvarName)
    0x00276F60 - Dvar_GetString(const char *dvarName)
    0x00277138 - Dvar_GetBool(const char *dvarName)
    0x002770C8 - Dvar_GetInt(const char *dvarName)
    0x002761F8 - Dvar_RegisterBool(const char *dvarName, bool value, unsigned __int16 flags, const char *description)
    0x001E7B48 - Dvar_RegisterInt_f
    0x002761B8 - Dvar_RegisterInt(const char *dvarName, int value, int min, int max, unsigned __int16 flags, const char *description)
    0x00276178 - Dvar_RegisterFloat(const char *dvarName, float value, float min, float max, unsigned __int16 flags, const char *description)
    0x002753F8 - Dvar_RegisterVariant(const char *dvarName, char type, unsigned __int16 flags, DvarValue value, DvarLimits domain, const char *description)
    0x00285BD8 - DObjFree(DObj_s *obj)
    0x002841E8 - DObjGetTree(DObj_s *obj)
    0x00188C80 - ExitLevel(void)
    0x002F3F60 - GetTickCount()
    0x1319800 - G_Entity (Length 0x280)
    0x001C20F8 - G_EntUnlink(gentity_s *ent)
    0x001BC978 - G_FreeEntity(gentity_s *ed)
    0x001C99C8 - G_FreeTurret(gentity_s *self)
    0x0001D37C - G_GetEntityTypeName(gentity_s *ent)
    0x001BF4A0 - G_GetWeaponIndexForName(const char *name)
    0x001C0890 - G_GivePlayerWeapon(playerState_s *pPS, int iWeaponIndex, char altModelIndex)
    0x00174BF8 - G_InitializeAmmo(gentity_s *pSelf, int weaponIndex, char weaponModel, int hadWeapon)
    0x001BE7C8 - G_LocalizedStringIndex (const char * string)
    0x001BE758 - G_MaterialIndex (const char * name)
    0x001BCD10 - G_Spawn(void)
    0x00179F88 - G_Say(gentity_s *ent, gentity_s *target, int mode, const char *chatText)
    0x001BE3F0 - G_SetModel(gentity_s *ent, const char *modelName)
    0x001B8810 - G_SpawnFloat(const char *key, const char *defaultString, float *out)
    0x001C8820 - G_SpawnTurret(gentity_s *self, const char *weaponinfoname)
    0x001BE0B8 - G_GetModelIndex
    0x00183DD0 - G_RegisterWeapon(unsigned int weapIndex)
    0x001B8310 - G_CallSpawnEntity(gentity_s *ent)
    0x001BE228 - G_EntAttach(gentity_s *ent, const char *modelName, unsigned int tagName, int ignoreCollision)
    0x01BCC10G - G_PrintEntities(void)
    G_Client - 0x14E2200
    G_Client ClientIndex - 0x3700
    0x001ACBE8 - GScr_AddTestClient
    0x001A0BC8 - GScr_GetPartName(void)
    0x00182150 - GScr_NewClientHudElem(void)
    0x00167968 - HandleClientEvent(gclient_s *client, gentity_s *ent, int event, int eventParm)
    0x001831F0 - HECmd_FadeOverTime(scr_entref_t entref)
    0x00182A78 - HECmd_SetClock_Internal(scr_entref_t entref, he_type_t type, const char *cmdName)
    0x00181798 - HECmd_SetMaterial(scr_entref_t entref)
    0x00181920 - HECmd_SetText(scr_entref_t entref)
    0x00182F50 - HECmd_ScaleOverTime(scr_entref_t entref)
    0x001806E0 - HudElem_Alloc(int clientNum, int teamNum)
    0x001E8DB4 - Huff_Init(huffman_t *huff)
    0x001BAC18 - InitTrigger(gentity_s *self)
    0x001BB1B0 - InitTriggerWait(gentity_s *ent, int spawnflag)
    0x00250DB8 - Item_DvarEnum_Setting(itemDef_s *item)
    0x004C6C78 - I_strlwr(char *s)
    0x0027CC40 - I_stricmp(const char *s0, const char *s1)
    0x0027CAE0 - I_strnicmp(const char *s0, const char *s1, int n)
    0x004C6C68 - I_strncpyz(char *dest, const char *src, int destsize)
    0x000A7650 - Key_Bind_f(void)
    0x000A5668 - Key_Bindlist_f(void)
    0x000A6F08 - Key_Unbind_f(void)
    0x000A5410 - Key_IsCommandBound(int localClientNum, const char *command)
    0x000A5B50 - Key_StringToKeynum(const char *str)
    0x00253670 - Menu_PaintAll(UiContext *dc)
    0x001EDAC8 - MSG_Init(msg_t *buf, char *data, int length)
    0x001EDD50 - MSG_initHuffmanInternal
    0x001ED840 - MSG_ReadBitsCompress(const char *from, char *to, int size)
    0x000DBA00 - ScrPlace_Init(void)
    0x001B0B40 - Scr_ConstructMessageString(int firstParmIndex, int lastParmIndex, const char *errorContext, char *string, unsigned int stringLimit)
    0x00209C50 - Scr_Error(const char *error)
    0x0020A340 - Scr_GetFloat(unsigned int index)
    0x001B7630 - Scr_GetEntity(unsigned int index)
    0x0017CA60 - Scr_PlayerKilled(gentity_s *self, gentity_s *inflictor, gentity_s *attacker, int damage, int meansOfDeath, int iWeapon, const float *vDir, hitLocation_t hitLoc, int psTimeOffset, int deathAnimDuration)
    0x00209C88 - Scr_ParamError(unsigned int index, const char *error)
    0x001BB860 - SP_trigger_radius(gentity_s *ent)
    0x001B52F0 - SP_script_brushmodel(gentity_s *self)
    0x00200280 - SL_ConvertToString(unsigned int stringValue)
    0x001B9FF8 - StringToFilter(char *s, ipFilter_s *f)
    0x004AA6C0 - strncpy(char *dest, const char *source, unsigned int count)
    0x001B9EE8 - Svcmd_EntityList_f(void)
    0x001BA2B0 - Svcmd_RemoveIP_f(void)
    0x002189D8 - Sv_AddTestClient(void)
    0x00211D98 - SV_AddOperatorCommands(void)
    0x0021F1B0 - SV_AddServerCommand(client_s *client, svscmd_type type, const char *cmd)
    0x00219F08 - SV_SetBrushModel(gentity_s *ent)
    0x001D9270 - SV_Cmd_EndTokenizedString(void)
    0x001DB040 - SV_Cmd_TokenizeString(const char *text_in)
    0x00215310 - SV_ClientCommand(client_s *cl, msg_t *msg)
    0x00217880 - SV_DirectConnect(netadr_t from)
    0x00219540 - SV_DObjGetTree(gentity_s *ent)
    0x00215310 - SV_ExecuteClientCommand(client_s *cl, const char *s, int clientOK)
    0x00215EB0 - SV_ExecuteClientMessage(client_s *cl, msg_t *msg)
    0x002285A0 - SV_LinkEntity(gentity_s *gEnt)
    0x002131A8 - SV_MapRestart(int fast_restart)
    0x00212C40 - SV_KickClient(client_s *cl, char *playerName, int maxPlayerNameLen)
    0x0021A750 - SV_GetConfigstringConst(int index)
    0x0021A0A0 - SV_GameSendServerCommand(int clientNum, svscmd_type type, const char *text)
    0x0021F6A8 - SV_SendServerCommand(client_s *cl, svscmd_type type, const char *fmt)
    0x0021B818 - SV_SetConfigstring(int index, const char *val)
    0x0021A130 - SV_SetMapCenter(float *mapCenter)
    0x002271C8 - SV_UnlinkEntity(gentity_s *gEnt)
    0x002EA400 - Sys_Error(const char *error)
    0x002F3FB8 - Sys_Milliseconds()
    0x001FB598 - Sys_EnterCriticalSection(CriticalSection critSect)
    0x001FB340 - Sys_LeaveCriticalSection(CriticalSection critSect)
    0x0016CF90 - PlayerCmd_giveWeapon(scr_entref_t entref)
    0x00172508 - PlayerCmd_SetViewmodel(scr_entref_t entref)
    0x00170A68 - PlayerCmd_SetClientDvar(scr_entref_t entref)
    0x0017CBC0 - Player_Die(gentity_s* self, gentity_s* inflictor, gentity_s* attacker, int damage, int meansOfDeath, int WeaponIndex, const float *vDir, int hitLocation, int psTime)
    0x0027E0D0 - va(const char *format)
    0x004C6C58 - vsnprintf_0(char *string, unsigned int count, const char *format, char *ap)
    0x004AA890 - vsnprintf_l(char *string, unsigned int count, const char *format, localeinfo_struct *plocinfo, char *ap)
    0x0028C668 - XAnimClearTree(XAnimTree_s *tree)
    0x0028C438 - XAnimFreeInfo(XAnimTree_s *tree, unsigned int infoIndex)
    0x01316880 - level_locals_t
    0x012E9858 - g_hudelems


    Bon Codage a tous ;)
     

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    Dernière édition: 3 Octobre 2020
    17 personnes aiment ça.
  2. Its Bold ™

    Its Bold ™ Membre

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    Merci, Tu devrais mette les Infections c'est la base du RTE Mw2 :p
     
    Dernière édition par un modérateur: 1 Août 2014
  3. Whyzen

    Whyzen Membre

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    Ouais faudrait rajouter les infections cfg uav ... ;)
     
  4. Zallay

    Zallay Administrateur

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    Jolie Tool , Continue Comme sa ;)
     
  5. Usox

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    très bon tool et bon continuation :D
     
  7. benja123456789

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  8. FaLiYo_HaCk&MoDz

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    good job bro,link?
     
  9. MoDz

    MoDz Membre

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    bon tool et c es pour la 1.19?
     
  10. MaximeLH

    MaximeLH Membre

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    Sa c'est du tool
     
  11. sddsfdasa

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  12. sddsfdasa

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    :banana::troll:
     
  15. funforplaydreamytb

    funforplaydreamytb Membre

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    Pas chères du tous mec :p
     
    Dernière édition par un modérateur: 3 Octobre 2020
  17. FosterGaming

    FosterGaming Membre

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    Merci :)
     
  18. Antzor

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    Un vrai lien de téléchargement?!
     
  19. Antzor

    Antzor Membre

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    Bon tool, dl?
     
  20. Zallay

    Zallay Administrateur

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    Les PREVIEW ne sont pas autorisées !
    Merci de rédiger votre topic une fois que c'est une RELEASE !
     

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