Call Of Duty : Advanced Warfare { 1.20 } #OFFSET + BYTES

Discussion dans 'Call of Duty : Advanced Warfare' créé par Zallay, 29 Juin 2014.

  1. Zallay

    Zallay Administrateur

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    Salut communauté Billazzo

    Je vous release les offsets #1.20 Call OF Duty : Advanced Warfare

    Add_Ammo : 0x330A40
    CBuff_AddText : 0x3AF41C
    G_GivePlayerWeapon : 0x38D504
    G_AddEvent : 0x388294
    G_Spawn : 0x389510
    R_SetFrameFog/function_address : 0x628870
    SV_GameSendServerCommand : 0x457983
    SV_SetBrushModels : 0x457C36

    G_entity : 0x19FE380- Size : 0x280
    G_client : 0x1AEE380 - size : 0x3980
    Stats Entry : 0x2AE756C


    Code:
    FPS Enable : 0x4CABE4 On : 2C, 00
    FPS Text : 0x7CC8DC
    FPS Size : 0x4CAB3C
    FPS Float X : 0x4CAB40
    FPS Float Y :0x4CAB44

    Multijoueur :
    Code:
    Prestige = StatEntry + 0x9
    Xp = StatEntry + 0xA5
    Score = StatEntry + 0xE2
    Kills = StatEntry + 0xBA
    Deaths = StatEntry + 0x91
    Wins = StatEntry + 0x10E
    Losses = StatEntry + 0xC1
    Games_played = StatEntry + 0xA9
    TimePlayed = StatEntry + 0xFE
    Zombie :
    Code:
    Highest Round = Stats_Entry + 0x7948
    Revives = Stats_Entry + 0x795A
    Kills = Stats_Entry + 0x794A
    Credit Earned = Stats_Entry + 0x7952
    Headshots = Stats_Entry + 0x794E
    Melee Kills = Stats_Entry + 0x7966
    Exo Launcher :
    Code:
    Frag Kill = Stats_Entry + 0x31A
    Frag Used = Stats_Entry + 0x30E
    EMP Grenade Kill = Stats_Entry + 0x3A6
    EMP Grenade Used = Stats_Entry + 0x39A
    Explosive Drone Kill = Stats_Entry + 0x67E
    Explosive Drone Used = Stats_Entry + 0x672
    Semtex Kill = Stats_Entry + 0x2FE
    Semtex Used =Stats_Entry + 0x2F2
    Smoke Grenade Kill = Stats_Entry + 0x36E
    Smoke Grenade Used = Stats_Entry + 0x362
    Spike Drone Kill = Stats_Entry + 0x3DE
    Spike Drone Used = Stats_Entry + 0x3D2
    Stun Grenade Kill = Stats_Entry + 0x352
    Stun Grenade Used = Stats_Entry + 0x346
    Thread Grenade Kill = Stats_Entry + 0x416
    Thread Grenade Used = Stats_Entry + 0x40A
    Variable Grenade Kill = Stats_Entry + 0x2CC6
    Variable Grenade Used = Stats_Entry + 0x2CBA
    ScoreStreaks :
    Code:
    Aerial Assault Drone Earned = Stats_Entry + 0x89DF
    Aerial Assault Drone Kill = Stats_Entry + 0x89AF
    Warbird Earned = Stats_Entry + 0x89BF
    Warbird Kill = Stats_Entry + 0x898B
    Bombing Run Earned = Stats_Entry + 0x89DB
    Bombing Run Kill = Stats_Entry + 0x89AB
    Missile Strike Earned = Stats_Entry + 0x89D3
    Missile Strike Kill = Stats_Entry + 0x89A3
    Paladin Earned = Stats_Entry + 0x89C3
    Paladin Kill = Stats_Entry + 0x898F
    Remote Turret Earned = Stats_Entry + 0x89D7
    Remote Turret Kill = Stats_Entry + 0x89A7
    XS1 Vulcan Earned = Stats_Entry + 0x89C7
    XS1 Vulcan Kill = Stats_Entry + 0x8993
    XS1 Goliath Earned = Stats_Entry + 0x89CF
    XS1 Goliath Kill = Stats_Entry + 0x8997
    System Hack Earned = Stats_Entry + 0x89E7
    Orbitral Package Earned = Stats_Entry + 0x89CB
    Arial Recone Drone Earned = Stats_Entry + 0x89E3
    UAV Earned = Stats_Entry + 0x89BB
    Game Modes :
    Code:
    Team Deathmatch Wins = Stats_Entry + 0x668E
    Team Deathmatch Losses = Stats_Entry + 0x6692
    Capture The Flag Wins = Stats_Entry + 0x66BA
    Capture The Flag Losses = Stats_Entry + 0x66BE
    Domination Wins = Stats_Entry + 0x671A
    Domination Losses = Stats_Entry + 0x671E
    Hardpoint Wins = Stats_Entry + 0x67BE
    Hardpoint Losses = Stats_Entry + 0x67C2
    Infected Wins = Stats_Entry + 0x683E
    Infected Losses = Stats_Entry + 0x6842
    Kill Confirmed Wins = Stats_Entry + 0x674E
    Kill Confirmed Losses = Stats_Entry + 0x6752
    Momentum Wins = Stats_Entry + 0x68DA
    Momentum Losses = Stats_Entry + 0x68DE
    Search & Destroy Wins = Stats_Entry + 0x6782
    Search & Destroy Losses = Stats_Entry + 0x6786
    Free-For-All Wins = Stats_Entry + 0x66EE
    Free-For-All Losses = Stats_Entry + 0x66F2
    Search & Rescue Wins = Stats_Entry + 0x67F2
    Search & Rescue Losses = Stats_Entry + 0x67F6
    Uplink Wins = Stats_Entry + 0x68A6
    Uplink Losses = Stats_Entry + 0x68AA

    Unlock All :
    Code:
    byte[] Unlock = new byte[0x1770];
    for (int i = 0; i < 0x1770; i++)
    {
      Unlock = 0xFE;
    }
    PS3.SetMemory(Stats_Entry + 0x573c, Unlock);


    Guns :
    Code:
    byte[] UnlockGuns = new byte[0x14F];
    for (int i = 0; i < 0x14F; i++)
    {
      UnlockGuns = 0xFE;
    }
    PS3.SetMemory(Stats_Entry + 0x573c, UnlockGuns);


    Completed Challenges :
    Code:
    byte[] UnlockCompletedChallenges = new byte[0x310];
    for (int i = 0; i < 0x310; i++)
    {
      UnlockCompletedChallenges = 6;
    }
    PS3.SetMemory(Stats_Entry + 0x588e, UnlockCompletedChallenges);


    Full Calling Cards :
    Code:
    byte[] UnlockFullCallingCards = new byte[0x1B];
    for (int i = 0; i < 0x1B; i++)
    {
      UnlockFullCallingCards = 0xFF;
    }
    PS3.SetMemory(Stats_Entry + 0x8e32, UnlockFullCallingCards);


    Completed Headshots :
    Code:
    byte[] UnlockCompletedHeadshots = new byte[0x69];
    for (int i = 0; i < 0x69; i++)
    {
      UnlockCompletedHeadshots = 0xFE;
    }
    PS3.SetMemory(Stats_Entry + 0x63DB, UnlockCompletedHeadshots);



    Custom Class 1 = Stats_Entry + 0x4de5
    Custom Class 2 = Stats_Entry + 0x4e65
    Custom Class 3 = Stats_Entry + 0x4ee5
    Custom Class 4 = Stats_Entry + 0x4f65
    Custom Class 5 = Stats_Entry + 0x4fe5
    Custom Class 6 = Stats_Entry + 0x5065
    Custom Class 7 = Stats_Entry + 0x50e5
    Custom Class 8 = Stats_Entry + 0x5165
    Custom Class 9 = Stats_Entry + 0x51e5
    Custom Class 10 = Stats_Entry + 0x5265

    Change Name = Stats_Entry - 0x66984
    Reset Name = Stats_Entry - 0x66985, Byte : 0x01

    Prestige Logo Strings :
    World At War
    Prestige WAW 1 = ^\x0001~~\x0012rank_prestige_waw1
    Prestige WAW 2 = ^\x0001~~\x0012rank_prestige_waw2
    ...................................................................
    Prestige WAW 10 = ^\x0001~~\x0012rank_prestige_waw10

    Black Ops
    Prestige BO 1 = ^\x0001~~\x0012rank_prestige_bo1
    Prestige BO 2 = ^\x0001~~\x0012rank_prestige_bo2
    ...................................................................
    Prestige BO 15 = ^\x0001~~\x0012rank_prestige_bo15

    Advanced Warfare

    Prestige AW 1 = ^\x0001~~/rank_prestige1
    Prestige AW 2 = ^\x0001~~/rank_prestige2
    ...................................................................
    Prestige AW 30 = ^\x0001~~/rank_prestige30

    C# Exemple :
    Code:
    PS3.Extension.WriteString(Stats_Entry - 0x66984, "^\x0001~~/rank_prestige1");

    Code:
    Steady Aim : 0x18787F (On = 0x00 - Off = 0x02)
    Explosives Bullets : 0x188DA4 (On = 0x2c, 0x03, 0x00, 0x01 - Off = 0x2c, 0x03, 0x00, 0x00 )
    Normal UAV : 0x1A707A (On = 0x01 - Off = 0x00)
    RedBoxe : 0x1AF6FB (On = 0x01 - Off = 0x00)
    Real Wallhack : 0x1DE224 (On = 0x38, 0xC0, 0x00, 0x09 - Off = 0x63, 0xC6, 0x00, 0x00 )
    Darken Screen : 0x214627 (On = 0x01 - Off = 0x00)
    Invisible Gun : 0x21B8C7 (On = 0x01 - Off = 0x00)
    Laser : 0x21BE37 (On = 0x08 - Off = 0x00)
    Silent Gun : 0x228EDF (On 0x01 - Off = 0x00 )
    No Recoil : 0x2290B0 (0x60, 0x00, 0x00, 0x00 - Off = 0x4B, 0xF6, 0x03, 0xD5 )
    

    Code:
    GodMode : G_Entity + 0x1AE, On = 0xff, 0xff - Off = 0x00, 0x64
    Full Ammo :
    G_Client + 0x6A7, On = 0xff, 0xff - Off = 0x00, 0x01
    G_Client + 0x66A, On =  0xff, 0xff - Off = 0x00, 0x24
    G_Client + 0x682, On = 0xff, 0xff - Off = 0x00, 0x64
    mFlags : G_Client + 0x35A7, Byte NoClip = 0x02 - Byte UFO = 0x02 - Byte Freeze = 0x04 - Byte Reset = 0x00
    Third Person : G_Client + 0x5F, On = 0x07 , Off = 0x00
    Speed : G_Client + 0x325c , Byte Slow = 0x3F, 0x00 -  Byte Fast =  0x3F, 0xff , Byte Normal = 0x3F, 0x88
    RedBoxe :  G_Client + 0x5F, On = 0x10 - Off = 0x00
    Invisible = G_Client + 0x5B , On = 0xf3 - Off = 0x00
    Breath Sound = G_Client + 0x3249, On = 0x01 - Off = 0x00
    Fake Lag = G_Client + 0x319b, On = 0x02 - Off = 0x00
    Name in-Game = G_Client + 0x3334
    Clan in-Game = G_Client + 0x3320
    Kill Client = G_Client + 0x325c, Byte : 0xff, 0xff

    RPC On = Init();

    Code:
    public int Init()
    {
        if (function_address == 0) return -1;
        Enable_RPC();
        return 0;
    }
    public byte[] GetMemory(uint address, int length)
    {
        byte[] buffer = new byte[length];
        PS3.GetMemory(address, buffer);
        return buffer;
    }
    public void Enable_RPC()
    {
        PS3.SetMemory(function_address, new byte[] { 0x4E, 0x80, 0x00, 0x20 });
        System.Threading.Thread.Sleep(20);
        byte[] func = new byte[] { 0x7C, 0x08, 0x02, 0xA6, 0xF8, 0x01, 0x00, 0x80, 0x3C, 0x60, 0x10, 0x05, 0x81, 0x83, 0x00, 0x4C, 0x2C, 0x0C, 0x00, 0x00, 0x41, 0x82, 0x00, 0x64, 0x80, 0x83, 0x00, 0x04, 0x80, 0xA3, 0x00, 0x08, 0x80, 0xC3, 0x00, 0x0C, 0x80, 0xE3, 0x00, 0x10, 0x81, 0x03, 0x00, 0x14, 0x81, 0x23, 0x00, 0x18, 0x81, 0x43, 0x00, 0x1C, 0x81, 0x63, 0x00, 0x20, 0xC0, 0x23, 0x00, 0x24, 0xC0, 0x43, 0x00, 0x28, 0xC0, 0x63, 0x00, 0x2C, 0xC0, 0x83, 0x00, 0x30, 0xC0, 0xA3, 0x00, 0x34, 0xC0, 0xC3, 0x00, 0x38, 0xC0, 0xE3, 0x00, 0x3C, 0xC1, 0x03, 0x00, 0x40, 0xC1, 0x23, 0x00, 0x48, 0x80, 0x63, 0x00, 0x00, 0x7D, 0x89, 0x03, 0xA6, 0x4E, 0x80, 0x04, 0x21, 0x3C, 0x80, 0x10, 0x05, 0x38, 0xA0, 0x00, 0x00, 0x90, 0xA4, 0x00, 0x4C, 0x80, 0x64, 0x00, 0x50, 0xE8, 0x01, 0x00, 0x80, 0x7C, 0x08, 0x03, 0xA6, 0x38, 0x21, 0x00, 0x70, 0x4E, 0x80, 0x00, 0x20 };
        PS3.SetMemory(function_address + 0x4, func);
        PS3.SetMemory(0x10050000, new byte[0x2854]);
        PS3.SetMemory(function_address, new byte[] { 0xF8, 0x21, 0xFF, 0x91 });
    }
    
    public int Call(uint func_address, params object[] parameters)
    {
        int num_params = parameters.Length;
        uint num_floats = 0;
        for (uint i = 0; i < num_params; i++)
        {
    if (parameters is int)
    {
        byte[] val = BitConverter.GetBytes((int)parameters);
        Array.Reverse(val);
        PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
    }
    else if (parameters is uint)
    {
        byte[] val = BitConverter.GetBytes((uint)parameters);
        Array.Reverse(val);
        PS3.SetMemory(0x10050000 + (i + num_floats) * 4, val);
    }
    else if (parameters is string)
    {
        byte[] str = Encoding.UTF8.GetBytes(Convert.ToString(parameters) + "\0");
        PS3.SetMemory(0x10050054 + i * 0x400, str);
        uint addr = 0x10050054 + i * 0x400;
        byte[] address = BitConverter.GetBytes(addr);
        Array.Reverse(address);
        PS3.SetMemory(0x10050000 + (i + num_floats) * 4, address);
    }
    else if (parameters is float)
    {
        num_floats++;
        byte[] val = BitConverter.GetBytes((float)parameters);
        Array.Reverse(val);
        PS3.SetMemory(0x10050024 + ((num_floats - 1) * 0x4), val);
    }
        }
        byte[] fadd = BitConverter.GetBytes(func_address);
        Array.Reverse(fadd);
        PS3.SetMemory(0x1005004C, fadd);
        System.Threading.Thread.Sleep(20);
        byte[] ret = GetMemory(0x10050050, 4);
        Array.Reverse(ret);
        return BitConverter.ToInt32(ret, 0);
    }
    
    private void CBUF(int Client, string Command)
        {
                Call(Cbuf, new object[] { Client, Command });
        }
    

    public void SV_GSSC(int client, string command)
    {
    Call(SV_GameSendServerCommand, client, 0, command + "\"");
    }
    public void iPrintln(int client, string text)
    {
    SV_GSSC(client, "e \"" + text + "\"");
    }


    Spawn Trap Search & Destroy:
    Voir la pièce jointe 1067

    On = CBUF(-1, "scr_sd_numlives 0 ");
    Off = CBUF(-1, "scr_sd_numlives 1 ");

    Score | Round limit :
    On Supporse que le champs utiliser pour inserer la valeur choisi est : textBox1
    Voir la pièce jointe 1069

    Code:
    CBUF(-1, "scr_ctf_Stats_Entry + 0xE2limit " + textBox1.Text);
    CBUF(-1, "scr_dd_Stats_Entry + 0xE2limit " + textBox1.Text);
    CBUF(-1, "scr_dm_Stats_Entry + 0xE2limit " + textBox1.Text);
    CBUF(-1, "scr_dom_Stats_Entry + 0xE2limit " + textBox1.Text);
    CBUF(-1, "scr_koth_Stats_Entry + 0xE2limit " + textBox1.Text);
    CBUF(-1, "scr_sab_Stats_Entry + 0xE2limit " + textBox1.Text);
    CBUF(-1, "scr_war_Stats_Entry + 0xE2limit " + textBox1.Text);
    CBUF(-1, "scr_sd_roundlimit " + textBox1.Text);
    CBUF(-1, "scr_sd_winlimit " + textBox1.Text);
    Time limit :
    On Supporse que le champs utiliser pour inserer la valeur choisi est : textBox2
    Voir la pièce jointe 1068

    Code:
    CBUF(-1, "scr_ctf_timelimit " + textBox2.Text + ";scr_dd_timelimit " + textBox2.Text + ";scr_dm_timelimit " + textBox2.Text + ";scr_dom_timelimit " + textBox2.Text + ";scr_koth_timelimit " + textBox2.Text + ";scr_sab_timelimit " + textBox2.Text + ";scr_war_timelimit " + textBox2.Text + ";scr_sd_timelimit " + textBox2.Text);
    
    Big XP :
    On Supporse que le champs utiliser pour le Mode de jeu est : textBox3 et le champs utiliser pour inserer la valeur choisi est : textBox4
    Voir la pièce jointe 1070
    Mode de Jeu :
    Domination = dom
    Recherche et destruction= sd
    Melee generale = dm
    Sabotage = sab
    Demolition = dd
    Quartier generale = koth
    Match a Mort = war
    Carpture du drapeau = ctf

    Code:
    CBUF(-1, "set scr_" + textBox3.Text + "_Stats_Entry + 0xE2_kill " + textBox4.Text);
    CBUF(-1, "set scr_" + textBox3.Text + "_Stats_Entry + 0xE2_capture " + textBox4.Text);
    CBUF(-1, "set scr_game_suicidepointloss 1 ");
    CBUF(-1, "set scr_" + textBox3.Text + "_Stats_Entry + 0xE2_suicide " + textBox4.Text);
    CBUF(-1, "set scr_" + textBox3.Text + "_Stats_Entry + 0xE2_assist " + textBox4.Text);
     
    Dernière édition: 3 Octobre 2020
    14 personnes aiment ça.
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